Work Experience


Inhance Digital (May 2010 – Dec 2015):

  • Worked on both corporate side (interactives, cinematics) and visual effects side of the company doing anything from modeling, to compositing final shots.
  • Was one of two Character Artists on our team and was often responsible for completing a shot sequence from the sculpting stages all the way through to the final composited shot.
  • Used a mixture of different packages to get the job done.
  • Worked on various shows:  Grimm, CSI: Las Vegas, Jane The Virgin, Ground Floor, Nashville, Rosemary’s Baby, The Cape, The Big C, and several others.
  • Worked on various films such as The Normal Heart and Atlas Shrugged Part II.

Flash Filmworks (August 2015):

  • Created a 3d matte painting for the show The Librarians
  • Created several specialized 3d effects to help out the compositors on the team.

Rogue State (August 2009 – May 2010):

  • Worked as one of 5 animators on a feature length fully animated 3d movie.
  • Worked as a RealFlow artist for a water-creature movie, producing over 30 water shots in less than 5 weeks.
  • Served as a general visual effects artist and was responsible for seeing shots from start through to completion often under very tight deadlines.

EdenFX (June 2009 – August 2009):

  • Worked in 3ds Max as a FumeFX artist to create smoke effects and elements for the compositing department.

Tiny Juggernaut (October 2008 – June 2009):

  • Served as visual effects generalist for 13 movies in 12 months.
  • Was required to turn out shots under extremely tight deadlines.
  • Worked hand in hand with other artists on the team to make sure that everybody’s shots were as good as they could be in the constantly tight deadlines.




AnatomyTools Masters Class (April 2013):  Zbrush / live model sculptural anatomy class taught by Andrew Cawrse and Kris Kosta.

Gnomon School of Art (December 2011):  Beginning Zbrush class

DAVE School (2007-2008):  Digital Animation and Visual Effects, Associates Degree.

Studio Art Centers International (2005-2006):  Art Conservation and Archaeological Preservation, Post-Baccalaureate Degree.  Thesis on non-destructive 3D scanning techniques for various types of artworks.

Louisiana Tech University (1999 – 2004):  3D Studio Art, Bachelor’s Degree – concentration in the Human Form in Stone and Bronze.


Share and Enjoy

  • Facebook
  • Twitter
  • Delicious
  • LinkedIn
  • StumbleUpon
  • Add to favorites
  • Email
  • RSS

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>