I’m a Visual Effects Generalist, working predominately in Lightwave, 3ds Max, and Maya, and do compositing in Fusion as well as some Nuke. I specialize in character sculpting using Zbrush and texturing in Mari. I have extensive knowledge of Vray, Redshift, and Arnold render engines.
2019 Character Reel:
This is my character modeling reel covering modeling, texturing, shading as well as supervisory roles for some of the more technical characters.
2015 Generalist Reel:
My generalist reel from 2015 containing mostly character work, lighting, and compositing work from Grimm, but also CSI: Las Vegas, The Normal Heart, and a couple of others.